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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

m3talc0re X
Solar Revolutions Co.
155
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Posted - 2013.10.08 13:23:00 -
[1] - Quote
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. |

m3talc0re X
Solar Revolutions Co.
155
|
Posted - 2013.10.08 17:15:00 -
[2] - Quote
Vrenth wrote:m3talc0re X wrote:Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers.. If you use salvage drones on a marauder, you are doing it very, very wrong
If you don't use salvage drones on a marauder, YOU are doing it very, very wrong. |

m3talc0re X
Solar Revolutions Co.
157
|
Posted - 2013.10.09 11:30:00 -
[3] - Quote
I have them all up to 5 except for drone durability and my drones can still die pretty fast. Honestly, I've gotten to where I prefer shooting the frigs myself rather than letting my drones die. With that said, Alvatore, my salvage drones don't draw aggro very often, but I do lose one occasionally. I like to kill off all the frigs first in the mission then let my salvagers loose. They don't seem to be bothered much by cruisers.
Rexxorr wrote: This is my marauder super sauce,
Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way.
This is how I do it :P |

m3talc0re X
Solar Revolutions Co.
159
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Posted - 2013.10.09 20:57:00 -
[4] - Quote
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Thank god.
I thoroughly enjoy my web on my Paladin and am thankful for the bonus it has. It would be useless on a Golem though, so glad that's gone. With these changes, I'll probably be able to shove one on my Kronos now, too.
I agree with the increase in tractor range idea, too. I've also asked for it a few times now, lol. |

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.10 12:47:00 -
[5] - Quote
I'd rather see what the rules are on those structures are first. What's their range? Will the get aggro? Etc.. |

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 05:24:00 -
[6] - Quote
I like my tractor bonuses... -_- I'd like them improved rather than removed. |

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 13:15:00 -
[7] - Quote
That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it. |

m3talc0re X
Solar Revolutions Co.
159
|
Posted - 2013.10.12 14:50:00 -
[8] - Quote
Jasmine Assasin wrote:m3talc0re X wrote:That's the point. I don't want Well too bad, because you're getting it anyway. We don't have official stats yet but I'd bet it will be at least as good as what you have "on board" now and probably comparable to a Noctis (which would be much better than what you have now). Anything less (although possible) would be pointless for CCP to introduce. And rest assured that although giving a "deployable" bay to the Marauders and taking away the tractor bonus actually is a good idea, it probably won't be implemented. It simply makes too much sense. 
Well too bad to you, because the tractor bonus will probably be staying. |

m3talc0re X
Solar Revolutions Co.
160
|
Posted - 2013.10.12 22:51:00 -
[9] - Quote
Katrina Oniseki wrote:m3talc0re X wrote:That's the point. I don't want to drop something at the end of the mission. I want to tractor/loot/salvage while doing the mission. Marauders do get a damage application bonus. Webs and TPs.
Does anyone have the stats page or any info about that deployable structure? I remember reading about it, but can't remember where. I know you can drop it and it'll tractor and loot for you, but that's about it. No stats released yet, unfortunately. Would you be okay with a special "deployable bay" for the structure? Wouldn't it be easier to drop it during the mission and let it do its work while you kill, reducing micromanagement (assuming it isn't shot by NPCs)? I'm honestly curious why you would prefer to manage several more modules on top of the rest of your ship instead of leaving it to an automated structure. I suppose I can understand your concern that the auto-looter can be attacked by other players and destroyed (and probably looted) without CONCORD intervention. Web bonuses have been removed on Marauders and will not be coming back. CCP Ytterbium has confirmed that. Only the Golem gets a TP bonus.
I think they meant the bastion web bonuses. I haven't looked at them on sisi to know though. |

m3talc0re X
Solar Revolutions Co.
160
|
Posted - 2013.10.13 12:30:00 -
[10] - Quote
I meant the changes they were doing with the Bastion mode. I was thinking they just reverted the marauders bonuses to what they were before. Meh. I use my web on my Paladin, I hate seeing that go, but an optimal range bonus isn't too bad I don't guess. It could be better... but oh well. So they're not specifically damage application bonuses, but at least they're getting projection bonused. I think I would prefer tracking over range, but I guess (in the Paladin) that would step on the Nightmare's toes anyway. The range increase is nice though, even more so stacked with the bonus from the bastion module active.
As for the Golem, I'd love to see the TP bonus done away with in favor of an exp radius bonus like the CNR. |
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